clowndoom v1.1

I found myself working on my Doom source-port again lately, and I made some significant improvements, so here is an update. It can be downloaded in the usual place. Added Widescreen Support Yes, the engine already kind of supported widescreen, but it did so in a poor way: the wider the screen got, the moreContinue reading “clowndoom v1.1”

Doom Barrel Explosion Radius Bug

Today, I tried clowndoom on Linux, to test out its high-DPI support. It was broken, so I fixed it. I then noticed that the game would briefly freeze whenever a barrel exploded. I wish I could have used ‘perf’ to generate a nice flame graph, like Mike Blumenkrantz does, but I don’t know the firstContinue reading “Doom Barrel Explosion Radius Bug”

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